‘It’s a long time since ogres have seemed so absolutely real,’ says Marina Warner, author and long-time scholar of fairy tales. Which makes now as good a time as any to immerse ourselves in the twisted truths of the fairy tale realm, with Warner’s selection of the best books of, or about, other-worldly tales of mischief and subversion, dreams and laughter, ‘hope against hope’
Alan Lee, illustrator of such classics as The Lord of the Rings and The Hobbit, talks to Five Books about his favourite stories drawn from myth and fairy tale, what they mean to him, and how important it is for young readers today to experience these ancient stories.
The Art of Game Design: A Book of Lenses
by Jesse Schell
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
by Celia Pearce
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming
by T L Taylor
Ready Player One
by Ernest Cline
Video games have never been more popular – or more intricately designed. But we haven’t yet developed the vocabulary to analyse a game’s impact the way we do a film’s, says professor of computational media Katherine Isbister. Here, she chooses five of the best books that explore the art of video game design, and the subcultures that grow up around them.