The Art of Game Design: A Book of Lenses
by Jesse Schell
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
by Celia Pearce
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming
by T L Taylor
Ready Player One
by Ernest Cline
Video games have never been more popular – or more intricately designed. But we haven’t yet developed the vocabulary to analyse a game’s impact the way we do a film’s, says professor of computational media Katherine Isbister. Here, she chooses five of the best books that explore the art of video game design, and the subcultures that grow up around them.
Computer games aren’t just for teenage boys locked in their bedrooms says author and former Prospect senior editor Tom Chatfield – they are vital tools for social development. Here he selects five of the best books on the theory behind games, and the culture that grows up around them.