In a quest to solve every puzzle imaginable, bestselling author A.J. Jacobs came across a lot of books. Here, he recommends some of his favourites, from logic puzzles to treasure hunts, from codebreaking to the biggest puzzle of them all—why we’re here.
The Art of Game Design: A Book of Lenses
by Jesse Schell
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
by Celia Pearce
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming
by T L Taylor
Ready Player One
by Ernest Cline
Video games have never been more popular – or more intricately designed. But we haven’t yet developed the vocabulary to analyse a game’s impact the way we do a film’s, says professor of computational media Katherine Isbister. Here, she chooses five of the best books that explore the art of video game design, and the subcultures that grow up around them.
You don’t have to be a genius to play chess, but it helps. The former Sunday Telegraph editor and chess aficionado, Dominic Lawson, chooses the best books on chess.
Former BusinessWeek writer recommends five books that deepen our understanding of the science and psychology behind Jeopardy!’s computer champion, Watson
Table tennis champion and author of Bounce: How Champions are Made, Matthew Syed believes that winning is partly the placebo effect of confidence.
Computer games aren’t just for teenage boys locked in their bedrooms says author and former Prospect senior editor Tom Chatfield – they are vital tools for social development. Here he selects five of the best books on the theory behind games, and the culture that grows up around them.