Katherine Isbister is Professor of Computational Media at the University of California, Santa Cruz, and is the author of Better Game Characters by Design. She was the founding Director of the Game Innovation Lab at New York University.
Books by Katherine Isbister
Interviews with Katherine Isbister
The Art of Game Design: A Book of Lenses
by Jesse Schell
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
by Celia Pearce
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming
by T L Taylor
Ready Player One
by Ernest Cline
Video games have never been more popular – or more intricately designed. But we haven’t yet developed the vocabulary to analyse a game’s impact the way we do a film’s, says professor of computational media Katherine Isbister. Here, she chooses five of the best books that explore the art of video game design, and the subcultures that grow up around them.